Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » outline.thickness.screen
Defines the outline thickness measurement mode.
Excepted Data Source | 1 component value |
Data Range | 0 or 1 |
Default Value | 0 |
Affected Modules | Graphic |
The outline.thickness.screen texture property determines if the value of outline.thickness is relative to screen.
If the value is 0 the value of outline.thickness is measured as meters in world space. In this mode the visual thickness on screen changes with the distance of the object to the camera.
If the value is 1 the value of outline.thickness is measured relative to the camera field-of-view. This makes the thickness stay at constant visual size no matter what distance of the object to the camera. For example in the screen mode a value of 0.01 for example equals to a thickness of 1% the screen width.
If thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects.
The outline.thickness.screen value is a 1 component value with the value of 0 or 1.
The default value for this texture property is 0.
Example usage of outline.* skin texture properties.