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| gamedev:textureproperties:outline_thickness_screen [2020/05/04 19:10] – created dragonlord | gamedev:textureproperties:outline_thickness_screen [2025/11/29 11:43] (current) – [Description] dragonlord | ||
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| If the value is 0 the value of [[outline_thickness|outline.thickness]] is measured as meters in world space. In this mode the visual thickness on screen changes with the distance of the object to the camera. | If the value is 0 the value of [[outline_thickness|outline.thickness]] is measured as meters in world space. In this mode the visual thickness on screen changes with the distance of the object to the camera. | ||
| - | If the value is 1 the value of [[outline_thickness|outline.thickness]] is measured relative to the camera field-of-view. This makes the thickness stay at constant visual size no matter what distance of the object to the camera. For example in the screen mode a value of 0.01 for example | + | If the value is 1 the value of [[outline_thickness|outline.thickness]] is measured relative to the camera field-of-view. This makes the thickness stay at constant visual size no matter what distance of the object to the camera. For example in the screen mode a value of 0.01 equals to a thickness of 1% the screen width. |
| If thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | If thickness is larger than 0 an outline is rendered around the component. This is typically used to highlight objects or to use cartoon style effects. | ||