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gamedev:textureproperties:reflected

Skin Texture Property: reflected

Defines if the object is reflected by other geometry or not.

Excepted Data Source1 component value
Data Range0 to 1
Default Value1
Affected ModulesGraphic
Linked Properties

Description

The reflected texture property defines if geometry with this texture is reflected by other geometry. This defines especially if the object is rendered into environment map probes. This is typically used for objects in editors used to visualize something to the user without affecting the rendered world if possible. Another use is for “Vampire-Effect” where objects are not reflected by mirrors or other reflective materials. For complex situations where the object is reflected by one environment map probe but not another (or by reflective objects but not mirrors) use the environment map layer mask instead since this provides a fine grained control whereas this texture property is a global approach.

The value is typically a single component value with the data in the range from 0 to 1. 1 defines that the object is reflected by other geometry while 0 makes the object not reflected by other geometry.

The default value for this texture property is 1.

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gamedev/textureproperties/reflected.txt · Last modified: 2019/05/24 23:43 by dragonlord