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gamedev:textureproperties:reflectivity_gamma

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gamedev:textureproperties:reflectivity_gamma [2019/05/08 22:48] dragonlordgamedev:textureproperties:reflectivity_gamma [2019/05/09 08:33] – created dragonlord
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-~~Title: Skin Texture Property: reflectivity.gamma~~ 
 {{tag>graphic skin texture reflection}} {{tag>graphic skin texture reflection}}
 <WRAP youarehere> <WRAP youarehere>
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 </WRAP> </WRAP>
  
-<WRAP boxheader> +====== Skin Texture Property: reflectivity.gamma ====== 
-====== Summary ====== +Defines the gamma correction for the reflectivity
-</WRAP> +
-<WRAP boxcontent> +
-|Texture Property Name|reflectivity.gamma| +
-|Description|Defines the gamma correction for the reflectivity|+
 |Excepted Data Source|1 component value| |Excepted Data Source|1 component value|
 |Data Range|greater than 0| |Data Range|greater than 0|
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 |Affected Modules|Graphic| |Affected Modules|Graphic|
 |Linked Properties|[[gamedev:textureproperties:reflectivity|reflectivity]]| |Linked Properties|[[gamedev:textureproperties:reflectivity|reflectivity]]|
-</WRAP> 
  
 ====== Description ====== ====== Description ======
 +
 The **reflectivity.gamma** texture property is linked with the **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property. It defines the gamma correction to be used for the reflectivity values. This can be used to use a linear color space image instead of an sRGB color space image. The **reflectivity.gamma** texture property is linked with the **[[gamedev:textureproperties:reflectivity|reflectivity]]** texture property. It defines the gamma correction to be used for the reflectivity values. This can be used to use a linear color space image instead of an sRGB color space image.
  
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 ====== Examples ====== ====== Examples ======
 +
 ( TODO: example image ) ( TODO: example image )
gamedev/textureproperties/reflectivity_gamma.txt · Last modified: 2019/05/24 23:43 by dragonlord