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gamedev:textureproperties:rim_emissivity_tint

Skin Texture Property: rim.emissivity.tint

Defines the tint for the rim.emissivity texture property.

Excepted Data Source3 component color
Data Range0 to 1 for all image components
Default Value(1, 1, 1)
Affected ModulesGraphic
Linked Propertiesrim.emissivity

Description

The rim.emissivity.tint texture property is linked to the rim.emissivity texture property. It defines a color multiplication factor to tint the color from the rim.emissivity texture property. This allows to alter the rim emissivity color without requiring new skin for example if the rim emissivity color is mapped. Furthermore this allows for dynamic rim emissivity color changes using a renderable for this texture property.

The color values are typically a renderable or a 3 color component value with all color components located inside the range from 0 to 1. Values outside this range might be useful for special effects but are not recommended.

The default value for this texture property is white (1, 1, 1).

Examples

Example usage of rim.* skin texture properties and building a blue ghost skin.

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gamedev/textureproperties/rim_emissivity_tint.txt · Last modified: 2020/07/12 10:59 by dragonlord