Start Page » Game Development with the Drag[en]gine » Skin Texture Properties » Texture Property Database » sound.absorption.upper
Defines the scaling factor to apply for high frequencies.
Excepted Data Source | 1 component value |
Data Range | 0 upwards |
Default Value | 1.75 |
Affected Modules | Audio |
Linked Properties | sound.absorption |
The sound.absorption.upper texture property defines the scaling factor to apply to sound.absorption for high frequencies. The scale factor changes linearly from lower to upper value depending on frequency. Values for this texture property can be looked up in engineering tables (Sound Absorption Coefficient) using low values around 4kHz divided by the middle values around 1kHz. Typical values are like these:
The source is typically a single positive value including 0.
The default value for this texture property is 1.75.