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Start Page » DEMoCap: Drag[en]gine Motion Capture » VR Usage
While in VR view you can bring up the VR Menu by pressing and holding the left or right controller Menu button or touch the middle finger to the thumb (FingerInput2) with the hand turned towards the user. The VR Menu is shown a short distance in front of the respective controller facing the virtual camera. Keep the button pressed (fingers touched) to move and rotate the VR Menu into the desired position. Once you release the button (untouch thumb) and the VR menu stays at that position.
To hide the VR menu press the left or right controller Menu button or touch the middle finger to the thumb (FingerInput2) with the hand turned towards the user.
The VR Menu is automatically hidden during Capture Motion and shown again once recording stops.
The VR Menu is also hidden during Calibration.
Activate the laser pointer by placing the thumb on the left or right Track+Pad. Point at an object and pull the left or right Trigger to select the object. Only one object can be the selected object at all times. The selected object shows handles around the perimeter. Point the laser pointer at a handle and pull the left or right Trigger to interact with the handle. The interaction continues as long as the respective Trigger is kept pulled.
To examine your character for proper setup press the Mirror button in the VR Menu. The mirror is placed 45 degrees to the front right side of the character position. If the mirror is visible while the button is pressed it is hidden.
The mirror has three handles (as seen from the character point of view):
The VR Mirror is automatically hidden during Capture Motion and shown again once recording stops.
The VR Mirror is also hidden during Calibration.
Calibration can be started by clicking the Calibrate
button in the Actor Panel panel.
Calibration can also be triggered by pressing Menu on both controllers while holding Trigger on both controller. Hence pull and hold Trigger on both controllers then press Menu on both controllers at the same time (Trigger.Right + Trigger.Left + Menu.Right + Menu.Left).
Using hand interaction touch the middle finger to the thumb (FingerInput2.Right + FingerInput2.Left) using both hands at the same time with the hands turned towards the user.
If a character configuration is bad hands can end up in a non functional state. To get back into a usable state start calibration using the controller button or hand interaction shortcut outlined above. Upon starting calibration you always regain control over the placeholder hands. Cancel the calibration and fix the character before trying to calibrate again.