Start Page » DEMoCap: Drag[en]gine Motion Capture » Tweaking: Auto First Person View
Panel for tweaking certain parameters of Auto First Person View motion transfer after calibration.
Scales reach calculation for the right arm.
Automatic reach calculation uses the bone layout to calculate the arm reach of the character. This is used to scale the actor arm reach along each axis to about over and under stretching. Nevertheless this calculation can be slightly off depending on how the character is crafted. By manually shortening or enlarging the arm reach this can be compensated.
Arm reach is applied along X, Y and Z axis. A uniform reach would cause problems due to shoulder movement. The X axis reach is from the body center to the side. This reach is a direct product of the T-Pose while calibrating. The Y axis reach is found if the arms are lowered hanging by the side. The Z axis reach is found if the arms are pointing straight forward. The reach scaling is multiplied with each of these axes. Hence the reach scaling is (from left to right): to the side, downwards, forward.
The reach scaling is typically in the range from 0.8 to 1.2 .
Click the “>” buttons to move by a step size of 0.001. Click “»” buttons to move by a step size of 0.01. Click “»>” button to move by a step size of 0.1 . The buttons on the left side reduce the value by the step size. The buttons on the right side increase the value by the step size.
Scales reach calculation for the left arm.
Same as Reach Scaling Right Arm but for the left arm.