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democap:ppob_component

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Start Page » DEMoCap: Drag[en]gine Motion Capture » Object Behavior Properties: Component

Component

Properties related to the component behavior.

This behavior defines the resources loaded by the object component. Components are the visual representation of the object but also provide physics, occlusion and audio information depending on the resources used.

The object class defines the resources to use. You can though replace the resources on a per object base. This allows to adjust the skin used for objects or you can start out with a generic object class to load your own models without needing to write element class XML files (*.deeclass).

This behavior can be present multiple times in object classes. If more than one is present the behavior identifier is written in the group title to help identify them.

Model

Model resource to use. Defines the triangle mesh representing the object. See Blender Export Scripts on how to export model files.

Skin

Skin resource to use. Defines the materials applied to textures in the model.

Rig

Rig resource to use. Defines the armature/skeleton used to deform models. Furthermore it also defines physics properties. This includes collision shapes for the entire rig or individual objects and constraints for physics simulation. See Blender Export Scripts on how to export rig files.

Occlusion

Occlusion Mesh resource to use. Defines visibility occlusion information for graphic modules to optimize rendering. For DEMoCap this is usually not required unless you use large and complex scenes. See Blender Export Scripts on how to export occlusion mesh files.

Audio

Model resource to use for audio simulation. In contrary to “Model” this resource only affects audio simulation and is not visible. It has to share the same textures as “Model”. For DEMoCap this is usually not required. See Blender Export Scripts on how to export model files.

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democap/ppob_component.txt · Last modified: 2022/02/01 20:17 by dragonlord