Start Page » DragonScript Scripting Language » Behavior Elements: Quick and Easy Development » ECBehaviorPlayerInputCrouch
Behavior element behavior adding crouching player input.
Keeps track of crouching player input and applies them to actor locomotion.
This behavior can be used only once on an element.
Element class properties have the prefix playerInputCrouch.
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This behavior has no events.
This behavior requires no other behaviors.
This behavior does support element class to be persistable (setPersistable).
Since DragonScript Module Version 1.0
This example defines an element which tracks player crouching input.
class MyElement extends BehaviorElementClass public var ECBehaviorPlayerInputCrouch playerInputCrouch func new() playerInputCrouch = ECBehaviorPlayerInputCrouch.new(this) end end
Using element class supporting adding behaviors the behavior can be added like this:
<?xml version='1.0' encoding='UTF-8'?> <elementClass name='MyClass' class='GenericBehaviorElement'> <behavior type='ECBehaviorPlayerInputCrouch'> <!-- set element properties. omit property prefix if used inside behavior tag --> <string name='.name'>value</string> </behavior> </elementClass>