Start Page » DragonScript Scripting Language » Behavior Elements: Quick and Easy Development » ECBehaviorAvoidCollision
Behavior adding support to actors to avoid collisions with ECBehaviorAvoidedByActor.
Behavior attaches to ECBehaviorActorMover to modify walking path while moving.
To use this behavior add it to the element class and make sure to call setShapesSphere() to set up the collision test shapes. The best time to do this is either in BehaviorElement.init() or inside BaseActorAction if you need to change them per action.
See also:
This behavior can be used only once on an element.
Element class properties have the prefix avoidCollision.
.
Set avoid radius in meters.
avoidCollision.radius
<float name='avoidCollision.radius'>0.6</float>
This behavior has no events.
This behavior does support element class to be persistable (setPersistable).
Since DragonScript Module Version 1.0
This example defines an element which can avoid collisions.
class MyElement extends BehaviorElementClass public var ECBehaviorComponent component public var ECBehaviorCollider collider public var ECBehaviorColliderAI colliderAI public var ECBehaviorLocomotion locomotion public var ECBehaviorNavigator navigator public var ECBehaviorProjectToGround projectToGround public var ECBehaviorRideOn rideOn public var ECBehaviorActorMover actorMover public var ECBehaviorAvoidCollision avoidCollision func new() component = ECBehaviorComponent.new(this, null) collider = ECBehaviorCollider.new(this, component) colliderAI = ECBehaviorColliderAI.new(this, collider) locomotion = ECBehaviorLocomotion.new(this, colliderAI) navigator = ECBehaviorNavigator.new(this) projectToGround = ECBehaviorProjectToGround.new(this, colliderAI) rideOn = ECBehaviorRideOn.new(this, locomotion, projectToGround) actorMover = ECBehaviorActorMover.new(this, locomotion, navigator, rideOn) actorMover.setConversationActor(conversationActor) avoidCollision = ECBehaviorAvoidCollision.new(this, actorMover, rideOn) end end
Using element class supporting adding behaviors the behavior can be added like this:
<?xml version='1.0' encoding='UTF-8'?> <elementClass name='MyClass' class='GenericBehaviorElement'> <behavior type='ECBehaviorComponent'/> <behavior type='ECBehaviorCollider'/> <behavior type='ECBehaviorColliderAI'/> <behavior type='ECBehaviorLocomotion'/> <behavior type='ECBehaviorNavigator'/> <behavior type='ECBehaviorProjectToGround'/> <behavior type='ECBehaviorRideOn'/> <behavior type='ECBehaviorAvoidCollision'> <!-- optional: set collision filter. default value '3:0 1 2 3' which means category BaseGameApp.CollisionFilterBit.actorAI filter BaseGameApp.CollisionFilterBit.geometry, BaseGameApp.CollisionFilterBit.dynamic, BaseGameApp.CollisionFilterBit.actorAI. format is '', 'category' or 'category:filter' where category and filter are a list of bits to set. --> <string name='collisionFilter'>3:0 1 2 3</string> <!-- set element properties. omit property prefix if used inside behavior tag --> <float name='.radius'>0.6</float> </behavior> </elementClass>