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Start Page » Game Development with the Drag[en]gine » Drag[en]gine Integrated Game Development Environment » Particle Emitter Editor
The particle emitter editor allows to edit Particle Emitters for your game.
The editor window composes of the preview view, properties panel on the left side and the property curves on the bottom side.
The preview window shows the preview of the particle emitter. See 3D-View Navigation for how to navigate the view.
This view shows the selected property curve. See Bezier Curve Editor for usage.
Particle emitters can have one or more Particle Types. Each type describes one kind of particles to emit with their own properties.
The Emitter panel sets preview parameters of the particle emitter and are not type specific nor saved to file.
The Emit Burst determines if the particle emitter emits a burst of particles. If enabled the preview particle emitter is restarted after Lifetime seconds. If disabled if casts particles continuously.