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gamedev:skinproperties

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  • dragengine:featurelist
  • gamedev
  • gamedev:deigde:editors:particleemitter
  • gamedev:deigde:editors:skin
  • gamedev:deigde:editors:world
  • gamedev:lighting
  • gamedev:particleemitters
  • gamedev:textureproperties:absorption
  • gamedev:textureproperties:absorption_range
  • gamedev:textureproperties:ambient_occlusion
  • gamedev:textureproperties:ambient_occlusion_solidity_multiplier
  • gamedev:textureproperties:ambient_occlusion_transparency_multiplier
  • gamedev:textureproperties:bounciness
  • gamedev:textureproperties:clip_plane
  • gamedev:textureproperties:clip_plane_border
  • gamedev:textureproperties:color
  • gamedev:textureproperties:color_alpha
  • gamedev:textureproperties:color_gamma
  • gamedev:textureproperties:color_solidity_multiplier
  • gamedev:textureproperties:color_tint
  • gamedev:textureproperties:color_tint_mask
  • gamedev:textureproperties:color_transparency_multiplier
  • gamedev:textureproperties:emissivity
  • gamedev:textureproperties:emissivity_camera_adapted
  • gamedev:textureproperties:emissivity_intensity
  • gamedev:textureproperties:environmentmap
  • gamedev:textureproperties:environmentroom
  • gamedev:textureproperties:environmentroom_emissivity
  • gamedev:textureproperties:environmentroom_emissivity_intensity
  • gamedev:textureproperties:environmentroom_size
  • gamedev:textureproperties:height
  • gamedev:textureproperties:height_offset
  • gamedev:textureproperties:height_scale
  • gamedev:textureproperties:mirror
  • gamedev:textureproperties:nonpbr_albedo
  • gamedev:textureproperties:nonpbr_metalness
  • gamedev:textureproperties:normal
  • gamedev:textureproperties:normal_solidity_multiplier
  • gamedev:textureproperties:normal_strength
  • gamedev:textureproperties:normal_transparency_multiplier
  • gamedev:textureproperties:outline_color
  • gamedev:textureproperties:outline_color_tint
  • gamedev:textureproperties:outline_emissivity
  • gamedev:textureproperties:outline_emissivity_intensity
  • gamedev:textureproperties:outline_emissivity_tint
  • gamedev:textureproperties:outline_solidity
  • gamedev:textureproperties:outline_thickness
  • gamedev:textureproperties:outline_thickness_screen
  • gamedev:textureproperties:reflected
  • gamedev:textureproperties:reflectivity
  • gamedev:textureproperties:reflectivity_gamma
  • gamedev:textureproperties:reflectivity_solidity_multiplier
  • gamedev:textureproperties:reflectivity_transparency_multiplier
  • gamedev:textureproperties:refraction_distort
  • gamedev:textureproperties:refraction_distort_strength
  • gamedev:textureproperties:rim_angle
  • gamedev:textureproperties:rim_emissivity
  • gamedev:textureproperties:rim_emissivity_intensity
  • gamedev:textureproperties:rim_emissivity_tint
  • gamedev:textureproperties:rim_exponent
  • gamedev:textureproperties:roughness
  • gamedev:textureproperties:roughness_gamma
  • gamedev:textureproperties:roughness_remap_lower
  • gamedev:textureproperties:roughness_remap_upper
  • gamedev:textureproperties:roughness_solidity_multiplier
  • gamedev:textureproperties:roughness_transparency_multiplier
  • gamedev:textureproperties:shadow_importance
  • gamedev:textureproperties:shadow_none
  • gamedev:textureproperties:solidity_filterpriority
  • gamedev:textureproperties:sound_absorption
  • gamedev:textureproperties:sound_absorption_lower
  • gamedev:textureproperties:sound_absorption_upper
  • gamedev:textureproperties:sound_none
  • gamedev:textureproperties:sound_transmission
  • gamedev:textureproperties:sound_transmission_lower
  • gamedev:textureproperties:sound_transmission_upper
  • gamedev:textureproperties:texcoord_clamp
  • gamedev:textureproperties:texcoord_scale
  • gamedev:textureproperties:transparency
  • gamedev:textureproperties:transparency_multiplier
  • gamedev:textureproperties:transparency_type
  • gamedev:textureproperties:variation
  • gamedev:texturepropertylist
gamedev/skinproperties.txt ยท Last modified: 2019/05/24 23:43 by dragonlord

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